Animation Details
Jump and aiming gun combines an overhead-arm movement, a bent-knee landing and a standing aiming finish. The preview starts with both hands high above the head. The knees fold and the feet lift behind the body before the legs swing forward and the torso tilts backward.
As the body descends, the arms open beside the head and then lower into a crouched landing. The character rises through small resetting steps, gathers the hands ahead of the chest and settles into a raised aiming arrangement. This progression provides distinct airborne, landing and preparation beats for a traversal-to-action scene.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: overhead-arm jump or drop movement, crouched landing and transition to aim. Source frame rate, skeleton details, root-motion trajectory and scene-contact dimensions have not been confirmed.
Compatibility and Production Workflows
Maya FBX import can support fitting the movement to your landing surface and camera framing. Unity humanoid workflows require a correctly configured Humanoid Avatar. Check overhead clearance, landing foot placement and hand alignment with your separately added gun prop at the finish; these workflows have not been asset-tested.
Suitable Uses
Jump-and-land action shots, traversal animation prototypes, staged character entrances and landing-to-aim cutscenes. The crouched contact and following rise can give a shot a readable arrival before the final upper-body pose establishes the next action beat.
What's Included
Attached download: Jump and aiming gun.zip. Internal archive contents have not been inspected.
Tags
jump-and-aim animation, crouched landing, overhead-arm movement, traversal transition, character arrival, action cinematic, FBX animation
top of page
US$1.00價格
bottom of page

















