Animation Details
Give a floor-level task an active kneeling performance with several changes of focus. The Fixing Something preview begins with the figure already down on both knees, leaning forward with the hands low. The arms reach to either side and return toward the lap as the head follows the working area. Later, the torso rises and rotates, with one arm extending outward at shoulder height before the figure leans down again. These changes produce a broader interaction than a single repeated hand gesture. The preview does not identify a specific object, tool or repair process.
Technical Specifications
The listing identifies FBX as the animation format and names Fixing something.zip as the download. Frame rate, skeleton structure, duration, looping and root-motion behavior have not been verified from the asset files. Preview timing does not establish the source animation settings.
Compatibility and Production Workflows
Use an FBX import and retargeting workflow matched to your character; compatibility has not been tested. Check knee placement, hip height and balance through the side reaches. Arrange separate scene objects around the observed hand paths and inspect contact poses individually. The extended arm needs adequate clearance from nearby scenery and other characters.
Suitable Uses
Use this motion for a mechanic searching around a floor-level work area, an adventure character attending to scattered equipment or cinematic blocking for an extended kneeling task. The raised outward reach could support a pause in the activity or an interaction with something positioned beside the character.
What's Included
The listed archive is Fixing something.zip, described as containing FBX animation. Its contents and clip count have not been inspected. The preview character, prop models, materials and presentation setup are not verified as included.
Tags
kneeling task, floor-level interaction, side reach, torso rotation, low hand movement, workshop scene, equipment attention
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US$1.00價格
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