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Animation Details

Connect standing posture to a floor-level interaction with a visible kneeling entry. In the Fixing Something 001 preview, the figure begins upright in a side-facing pose, bends the knees and folds forward while lowering both hands toward the floor. The body turns toward the front and settles onto the knees. Short reaches follow beside and ahead of the legs, with the head looking down toward the working space. The torso then rises into a more upright kneeling position with the hands near the lap. A specific repair object or tool is not visible.

 

Technical Specifications

The listing identifies FBX as the animation format and names Fixing something 001.zip as the download. Frame rate, skeleton structure, duration, looping and root-motion behavior have not been verified from the asset files. Preview timing does not establish the source animation settings.

 

Compatibility and Production Workflows

Import and retarget the listed FBX using a workflow suited to your character; compatibility has not been tested. Review the descent carefully for foot sliding, knee height and hand clearance against your floor. Align any separate task prop to the low reach. Create a matching exit if your scene requires the character to stand afterward.

 

Suitable Uses

Consider this take for an NPC beginning maintenance at ground level, a character kneeling to inspect dropped equipment or a cutscene that needs the transition into a low task to remain on camera. Its standing-to-kneeling change can help connect locomotion staging with a subsequent floor-level performance.

 

What's Included

The listed archive is Fixing something 001.zip, described as containing FBX animation. Its contents and clip count have not been inspected. The preview character, prop models, materials and presentation setup are not verified as included.

 

Tags

standing to kneeling, floor-level inspection, kneeling entry, forward bend, low reach, maintenance staging, character transition

Fixing Something 001

US$1.00價格
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