top of page

Animation Details

Hang jumped down and aiming connects an overhead hanging pose with a swinging drop, landing and raised aiming finish. The preview begins with both arms extended above the head while the body rocks beneath them. The legs bend backward, then swing forward as the torso leans away from the raised hands.

The arms leave the overhead position and spread during the descent. The character lowers into a bent-knee landing, takes wider resetting steps and brings the hands forward near the upper chest. This gives the sequence a clear flow from suspended movement through ground contact into a standing action pose.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: hanging-style swing, drop landing and transition to aim. Source frame rate, skeleton details, root-motion configuration and required support height have not been confirmed.

 

Compatibility and Production Workflows

Maya FBX import can support aligning the raised hands and landing with your own ledge or overhead scene geometry. Unreal Engine use requires an appropriate skeleton. Check swing clearance, foot contact and alignment with your separately added gun prop at the finish; these workflows have not been asset-tested.

 

Suitable Uses

Hanging-traversal cutscenes, ledge-drop action shots, stunt previs and landing-to-aim transitions. The leg swing creates a visible preparation for the drop, while the resetting steps can help carry the character into the final composition.

 

What's Included

Attached download: Hang jumped down and aiming.zip. Internal archive contents have not been inspected.

 

Tags

hang-and-drop animation, swinging descent, landing to aim, traversal transition, stunt character movement, action cinematic, FBX animation

Hang jumped down and aiming

US$1.00價格
    bottom of page