top of page

Animation Details

Walk aim with gun rises from a low kneeling position into a compact gun-aiming walk. The preview begins with one knee close to the ground, the opposite leg bent ahead and the hands held lower across the torso. The character pushes upward as the arms lift toward the upper chest and face.

The legs continue into alternating steps while the hands maintain a close forward arrangement. The head stays inclined toward the raised arm line, and small shifts through the shoulders accompany the footwork. This gives the movement a clear low-to-upright introduction before the walking section, useful for bringing a character into a frontal action shot.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: kneeling rise followed by walking with raised gun aim. Source frame rate, skeleton details, root-motion path and seamless-loop suitability have not been confirmed.

 

Compatibility and Production Workflows

Unity humanoid workflows require a correctly configured Humanoid Avatar for evaluating the rise-to-walk transition. Blender FBX import can support reviewing the initial knee position and the subsequent stride contact. Check hand spacing and alignment with your separately added gun prop; these workflows have not been asset-tested.

 

Suitable Uses

Kneeling-to-walking transitions, frontal character approaches, action-game animation prototypes and cinematic entrances. The initial rise can establish a change in body height before the sustained upper-body shape carries the character through the walking passage.

 

What's Included

Attached download: He hold the gun and walk_1.zip. Internal archive contents have not been inspected.

 

Tags

gun-aiming walk, kneel-to-walk transition, compact arm pose, frontal approach, character rise, cinematic entrance, FBX animation

Walk aim with gun

US$1.00價格
    bottom of page