Animation Details
Walk aim with the gun begins with a raised aiming walk and finishes through a lowering turn. The preview shows the hands close to the upper chest and face while the feet alternate through forward-oriented steps. The head stays inclined toward the arm line as the knees rise and the trailing feet fold behind.
Later, the hands drop toward the torso, the upper body bends forward and the character turns away from the earlier view. The feet reposition into a deeper staggered stance, ending low with one knee raised ahead. This creates a clear change from the more consistent aiming walk into a compact, lowered finishing shape.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: aiming walk, lowered turn and deep staggered finish. Source frame rate, skeleton details, root-motion path and seamless-loop suitability have not been confirmed.
Compatibility and Production Workflows
Unity humanoid workflows require a correctly configured Humanoid Avatar for movement evaluation. Maya FBX import can support inspecting the turn and change in hand height. Check foot placement, final knee clearance and alignment with your separately added gun prop; these workflows have not been asset-tested.
Suitable Uses
Walking-to-low-stance cutscenes, character repositioning, action-sequence transitions and locomotion studies. The bowed torso and turn can mark the end of the walking passage before the character settles into the lower composition.
What's Included
Attached download: He hold the gun and walk.zip. Internal archive contents have not been inspected.
Tags
gun-aiming walk, lowering turn, deep staggered stance, bent-torso transition, character repositioning, cinematic movement, FBX animation
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