Animation Details
Give a seated interaction a visible exit. Get up and walk begins in a seated-looking pose with bent knees, an upright torso and both hands extended in front of the body. Small arm and upper-body adjustments precede the rise. The hands lower, the torso inclines and the character lifts through the legs while changing direction. Alternating walking steps follow with the arms relaxed beside the body, and the figure continues adjusting its facing as the sequence progresses. The preview's extended opening pose and later departure provide a useful contrast between a stationary conversational beat and a character beginning to move away.
Technical Specifications
The listing identifies FBX animation format and names Get up and walk.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.
Compatibility and Production Workflows
Use an import and retargeting route supported by your animation tools; compatibility is untested. Align the seated starting height with your scene furniture and review foot contact during the rise. Check hand clearance, the change of facing and step placement before connecting the exit to another walking clip or gameplay state.
Suitable Uses
Consider the animation for an NPC leaving a conversation, a seated character responding to an interruption or cinematic blocking around a meeting area. The hands-forward opening supports a staged interaction without requiring a specific spoken line. Place nearby characters and furniture with room for the rising turn and walking passage.
What's Included
The named ZIP is described by the listing as containing FBX animation. Archive contents and clip count remain uninspected here. The preview model, seating, environment and any dialogue elements are not verified as included.
Tags
get up and walk, seated departure, conversation exit, rising turn, walking transition, NPC movement, cinematic character blocking
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US$1.00價格
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