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Animation Details

Landing from helicaptor and aiming gun moves from a backward-inclined, raised-hand pose into an upright gun aim. The preview shows one hand above and beside the head, the other near the hip, and the knees bent with the feet close together. The body makes small adjustments within this supported-looking starting shape.

The raised arm then lowers as the torso straightens and the feet separate into a staggered position. The hands gather and rise toward the face while the head follows the forward arm line. This creates a clear transition from the inclined opening posture into the standing aiming finish for a vehicle-arrival scene.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: inclined arrival pose, upright recovery and standing aim. Source frame rate, skeleton details, root-motion trajectory and scene-contact height have not been confirmed.

 

Compatibility and Production Workflows

Maya FBX import can support aligning the raised-hand opening and final foot placement with your own vehicle or landing environment. Unreal Engine use requires an appropriate skeleton. Check body clearance and alignment with your separately added gun prop across the recovery; these workflows have not been asset-tested.

 

Suitable Uses

Helicopter-arrival cinematics, vehicle-entry or exit continuity, landing-to-ready transitions and action-story character introductions. The change from the reclined opening to the upright aim can provide a readable shift in posture before the next scene beat.

 

What's Included

Attached download: Landing from helicaptor and aiming gun.zip. Internal archive contents have not been inspected.

 

Tags

helicopter-arrival character animation, landing-to-aim transition, raised-hand pose, upright recovery, gun-aiming finish, cinematic entrance, FBX animation

Landing from helicaptor and aiming gun

US$1.00價格
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