Animation Details
Gun aim to firing and after running connects a standing aiming-and-firing performance with the beginning of a running departure. The preview starts with the hands low across the body, then raises the arms into an extended aim while the feet open into a broad stance.
Small changes in the arm line, head direction and torso position shape the standing action. The hands subsequently lower, the chest pitches forward and a longer step extends the trailing leg behind the body. The arms draw into a lower moving arrangement as the character begins to run. This creates a clear change from a planted upper-body action to forward-moving momentum.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: standing aim-and-fire sequence with arm lowering and a run-start transition. Source frame rate, skeleton details, root-motion path and loop suitability have not been confirmed.
Compatibility and Production Workflows
Unity humanoid workflows require a correctly configured Humanoid Avatar for evaluating the stance-to-movement transition. Maya FBX import can support camera blocking around the lowered hands and first longer stride. Check alignment with your separately added gun prop and any scene effects; these workflows have not been asset-tested.
Suitable Uses
Aim-to-run cutscenes, action-scene departures, character movement transitions and staged firing sequences. The forward lean and lengthened step can mark a decisive change in the scene after the earlier standing performance.
What's Included
Attached download: Gun aim to firing and after running.zip. Internal archive contents have not been inspected.
Tags
aim-and-fire animation, run-start transition, running departure, lowered weapon carry, action character movement, cinematic sequence, FBX animation
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US$1.00價格
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