top of page

Animation Details

Gun aim to firing_2 is a standing aiming-and-firing character performance with a lowered reset and a wider final stance. The preview begins with the feet spread and the hands arranged across the front of the chest. The head tips and turns while the forward hand and elbows make small positional changes.

The arm line drops toward the waist during the middle of the sequence, then rises again. Later foot adjustments spread the legs farther apart as the hands return to a more forward aiming arrangement. These changes give the performance a visible preparation and reset rhythm that can be staged as part of a cinematic firing sequence.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: standing aim-and-fire performance with arm lowering, re-raising and stance widening. Source frame rate, skeleton details, root-motion configuration and loop boundaries have not been confirmed.

 

Compatibility and Production Workflows

Maya FBX import can support checking the lowered hand passage and wider finishing pose. Houdini's KineFX FBX Animation Import offers a route into an effects-oriented character scene. Review arm alignment with your separately added gun prop and chosen scene effects; these workflows have not been asset-tested.

 

Suitable Uses

Standing firing cinematics, weapon-handling character studies, action-scene resets and effects-timing previs. The lower middle section and renewed forward arm pose can help separate beats within a shot while keeping the character broadly in place.

 

What's Included

Attached download: Gun aim to firing_2.zip. Internal archive contents have not been inspected.

 

Tags

gun aiming-and-firing animation, lowered reset, wide stance, arm-height transition, action character, cinematic firing, FBX animation

Gun aim to firing_2

US$1.00價格
    bottom of page