Animation Details
Create a checkpoint exchange with an early open-palm stop gesture and later arm movements. Guard not allow anyone to cross the gate 1 begins in a standing pose with the elbows bent and the hands held around the chest and waist. One hand rises and faces outward before returning to the body. The figure continues small head turns and weight shifts, then brings the same forearm across the chest and lowers it again. Another compact forward hand movement follows before the arms settle. The listing frames the performance as denying passage at a gate; the preview contains no visible gate or approaching person.
Technical Specifications
The listing identifies FBX animation format and names Guard not allow anyone to cross the gate 1.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.
Compatibility and Production Workflows
Use an import and retargeting route supported by your animation tools; compatibility is untested. Check palm orientation, hand clearance across the chest and shoulder movement on your character. Match any separate held prop to the supporting pose and review the gestures together before arranging the guard beside a checkpoint barrier.
Suitable Uses
Consider the motion for a denied-entry conversation, an NPC security response or a guarded-doorway cutscene. The initial palm signal and later arm sweep can support separate dialogue beats. Stage the other character within the guard's eyeline and keep the signaling hand clear of nearby scenery and any foreground objects.
What's Included
The named ZIP is described by the listing as containing FBX animation data. Archive contents and clip count remain uninspected here. The preview model, environment, props and effects are not verified as included.
Tags
guard stop gesture, open palm, checkpoint interaction, denied entry, arm sweep, standing guard, security dialogue
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US$1.00價格
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