Animation Details
Dead Shot adds a turning backward collapse with a side-lying finish to a staged action sequence. Starting from a slightly bent stance, the character leans back and sweeps one arm overhead while the other opens outward. The hips drop and the legs lift as the torso rolls through the fall. The body then turns onto its side, the legs lower and a bent arm settles closer to the upper body.
Technical Specifications
Listing-supported animation format: FBX. Source frame rate, rig structure, bone count, root motion and loop behavior have not been verified. Preview playback does not establish the downloadable animation settings or included scene assets.
Compatibility and Production Workflows
In a Blender or Maya FBX workflow, review the overhead arm sweep, lifted feet and roll as a continuous sequence before choosing the camera angle. For game retargeting, check hip rotation, shoulder range and the final side-lying pose on the destination character. Any blend into a physics-driven body would need separate setup and testing; no ragdoll behavior has been verified for this asset.
Suitable Uses
The large arm sweep and leg lift can make this reaction useful for a prominent character defeat or a cinematic action beat. Leave vertical room for the raised hand and feet, plus lateral space for the roll. The side-lying ending can support a cut to an aftermath shot once the character has settled.
What's Included
Attached archive: Dead shot.zip. The listing supports FBX as the animation format; archive contents have not been checked. Character meshes, environments, physics assets, effects, audio and additional actor tracks are unconfirmed.
Tags
FBX character animation, turning backward fall, overhead arm sweep, leg lift, side-lying finish, character defeat, shooter reaction, cinematic collapse.
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US$1.00價格
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