Animation Details
Consuming the alcohol 1 begins with the hands near the upper torso in a wide-knee seated posture. One open hand lifts toward the face and continues above the brow while the head tilts upward. The elevated pose is sustained before the hand descends and moves forward toward chest level. Small head turns follow as the opposite forearm stays across the body. The preview contains no rendered drinking vessel or beverage.
Technical Specifications
Listed animation format: FBX. Source frame rate, rig structure, bone count, root motion and loop continuity are unverified. The preview establishes hand and head movement without confirming drinking contact or intoxication.
Compatibility and Production Workflows
For film adaptation, Maya or Blender provide FBX import workflows for refining the arm path and seated pose. MotionBuilder retargeting requires appropriately characterized source and target characters. A Unity Humanoid setup needs a valid Avatar and suitable bone mapping. Check shoulder reach, wrist angle and hand clearance around the head after transfer. These workflows have not been tested with this asset.
Suitable Uses
The sustained upper-body gesture can support a fictional social performance, a game character reaction or a seated avatar sequence. Preserve the head and raised hand in frame to make the held pose readable. A drinking scene would need a separate vessel, adjusted grip and contact, and surrounding scene context.
What's Included
Attached archive: Consuming the alcohol 1.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, seating, vessels, audio and additional actor tracks are unconfirmed.
Tags
FBX animation, seated character, elevated hand, upward head tilt, held gesture, social performance, avatar movement, film reaction.
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