Animation Details
Drinking Alcohol 6 combines a seated drinking gesture with a smaller conversational hand movement. The character leans slightly forward, extends one hand down beside the knee and brings it back above the thigh. After a pause with the hands held low, the opposite hand briefly lifts beside the upper chest and shoulder. The first hand then rises to the mouth, lowers toward the knee and returns across the lap. Small head turns accompany the sequence while the bent-leg seated posture is maintained.
Technical Specifications
The listing specifies FBX animation. The preview supports the seated posture, alternating arm gestures and hand-to-mouth movement. Source frame rate, rig structure, finger detail, loop behavior and root motion have not been verified; preview sampling is not a measurement of the downloadable animation.
Compatibility and Production Workflows
For a dialogue cutscene, place the seated character before aligning the low side reach and mouth-level hand position. Keep both arms in view if the brief opposite-hand gesture is important to the performance. When adapting the motion to a different avatar, check shoulder clearance and the distance between the hand and face. Asset-specific import and compatibility have not been tested.
Suitable Uses
The pause before the mouth gesture can fit a character listening at a social gathering, a seated exchange interrupted by a drinking beat or a medium-shot performance study. In scene blocking, the low reach and later arm lift provide distinct moments for coordinating an eyeline change or a response from another character.
What's Included
The attached archive is named Drinking Alcohol 6.zip. FBX is the listing-supported format; archive contents have not been inspected. The preview does not establish inclusion of a character mesh, seat, props or audio.
Tags
FBX drinking gesture, seated character animation, low side reach, hand-to-mouth movement, conversational arm gesture, head turn, dialogue cutscene, character blocking.
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US$1.00價格
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