Animation Details
Consuming the alcohol shows a character in a seated posture with the knees spread and both elbows bent. One open hand makes small adjustments in front of the chest, then rises toward the face and brow. The head tips back during the elevated hand pose while the opposite forearm remains across the torso. The hand subsequently lowers toward chest height as the head returns forward. No cup, bottle or beverage is rendered.
Technical Specifications
Listed animation format: FBX. Source frame rate, skeleton structure, bone count, root motion and loop behavior remain unverified. The visible body gesture does not establish prop contact, drinking or intoxication.
Compatibility and Production Workflows
Blender or Maya offer FBX import routes for adapting the seated motion to a film scene. Unity Humanoid retargeting requires a valid Avatar and suitable bone mapping; Unreal Engine import needs an appropriate Skeleton asset. Review seat height, hand-to-face clearance and wrist orientation on your character. These workflows have not been tested with this asset.
Suitable Uses
Use the gesture for a fictional social scene, a seated avatar reaction or a character-focused game moment. Medium framing can emphasize the raised hand and head tilt. A drinking interpretation requires a separately supplied vessel and revised finger, wrist and face contact; the visible open-hand pose should guide the adaptation.
What's Included
Attached archive: Consuming the alcohol.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, seating, vessels, audio and additional actor tracks are unconfirmed.
Tags
FBX character animation, seated pose, raised open hand, head tilt, chest-level forearm, social scene, avatar reaction, cinematic character.
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