Animation Details
Climbed the wall and took aim with the gun links a climbing-style reach, a low landing and a raised aiming finish. The preview begins standing before both arms reach overhead and the body extends upward. The arms then draw down beside the torso as the legs gather beneath the character.
The body descends into a deep crouch, with one hand reaching close to the ground. The character pushes back upright, opens the stance and raises the arms in front of the upper body. This progression provides distinct reach, descent, recovery and aiming beats for staging a traversal-to-action sequence around your own environment.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: wall-climb-style traversal, crouched landing and standing aim. Source frame rate, skeleton details, root-motion configuration and required scene dimensions have not been confirmed.
Compatibility and Production Workflows
Maya FBX import can support matching the overhead reach and landing to your wall or ledge geometry. Unreal Engine use requires an appropriate skeleton. Check hand contact, landing height, crouch clearance and alignment with your separately added gun prop; these workflows have not been tested with this asset.
Suitable Uses
Traversal-to-aim cutscenes, wall-crossing action shots, adventure-game animation prototypes and landing-to-ready transitions. The deep landing shape and following rise can help a shot carry the character from environmental movement into a clear final pose.
What's Included
Attached download: She climbed the wall and took aim with the gun.zip. Internal archive contents have not been inspected.
Tags
climb and aim animation, wall traversal, crouched landing, overhead reach, standing aim, action-game transition, FBX animation
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US$1.00價格
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