Animation Details
Climbed the Wall_3 shows successive upward reaches and lifted-knee poses developing into a compact tucked ending. One arm initially reaches high while the other sits lower, and the legs change position as the character turns.
The arms then extend together in front of and above the head while both knees draw closer to the torso. This tucked, reaching pose continues through the end. No wall or ledge is rendered, and no grounded landing or standing recovery follows. The visible movement supports a staged climbing transition without establishing actual surface contact or usable obstacle height.
Technical Specifications
File format: FBX, according to the existing listing. Source frame rate, skeleton details, root motion and seamless loop continuity remain unverified. The held ending does not confirm a separate hanging clip, physics behavior or a complete traversal system.
Compatibility and Production Workflows
Blender or Maya FBX import can support aligning the successive reaches and tucked legs to a ledge proxy. For a Unity avatar, consider a suitably configured Humanoid Avatar and review retargeting. Check shoulder clearance, knee-to-torso spacing and final hand positions. These workflows have not been tested with the archive.
Suitable Uses
Useful for a climber drawing the legs toward an obstacle, a suspended-pose passage in an adventure cutscene or a transition between separately authored climbing actions. Wider framing can retain the leg changes, while a closer shot emphasizes the final reach. Supply the environment and following action to complete the scene.
What's Included
Attached archive: Climbed the wall_3.zip. The listing identifies FBX animation; archive contents have not been inspected. Walls, ledges, character models, audio and climbing-control systems are not confirmed as included.
Tags
Climbed the Wall_3, successive reaches, lifted knees, tucked pose, climbing transition, adventure character, cinematic traversal, FBX animation
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US$1.00價格
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