Animation Details
Climbed the Wall_2 presents a climbing-style performance with the arms spread high overhead and one knee drawn upward. The character changes head and shoulder angle while maintaining this broad reaching silhouette.
The raised leg opens outward and draws closer again as the torso tilts and rotates slightly. Small changes in hand height and elbow bend continue, with the other leg hanging lower in the preview. The sequence finishes with the arms still elevated and a knee raised. No wall, confirmed foothold or completed arrival on top is visible; the performance needs alignment to your own surface.
Technical Specifications
File format: FBX, according to the existing listing. Source frame rate, skeleton structure, root motion and loop continuity have not been independently verified. Wall dimensions, source translation and automatic hand or foot attachment are not established by the preview.
Compatibility and Production Workflows
Maya or Blender FBX import can support placing the broad arm reach against a scene proxy. Unreal Engine sequencing is another option with an appropriate skeleton and retargeting. Check shoulder range, raised-knee clearance and the spacing of intended contact points. These workflows have not been tested with the archive.
Suitable Uses
Suitable for a staged climbing pause, a character searching for the next foothold in a cinematic scene or an adventure-game traversal moment. The wide arms can provide a readable silhouette from farther away. Establish the wall geometry and contact relationship before connecting another climbing action or a separate landing.
What's Included
Attached archive: Climbed the wall_2.zip. FBX animation is listing-supported; archive contents have not been inspected. Wall assets, character models, grip constraints, sound and traversal-control systems are not confirmed as included.
Tags
Climbed the Wall_2, wide overhead reach, raised-knee movement, climbing-style pose, obstacle alignment, adventure cutscene, FBX animation
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US$1.00價格
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