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Animation Details

Climbed the Wall_1 shows a character maintaining a climbing-style pose with both arms reaching overhead and one knee lifted. The hands change height as the elbows bend and extend, while the torso makes small turns and sideward adjustments.

The raised leg shifts slightly while the other leg remains lower. A brief wider arm opening interrupts the overhead posture before the hands return high again. The preview ends in a similar reaching pose, without a visible approach, arrival on top of a wall or landing. No wall is rendered, so surface contact and vertical progress are not established.

 

Technical Specifications

File format: FBX, according to the existing listing. Source frame rate, skeleton details, root motion and seamless loop continuity remain unverified. Repeated reaching does not confirm an automatic climbing cycle, usable wall dimensions or a runtime gripping system.

 

Compatibility and Production Workflows

Blender or Maya FBX import can support aligning the elevated hands and lifted knee to your surface. For a Unity avatar, consider a suitably configured Humanoid Avatar and inspect the retargeted result. Check shoulder deformation, hand spacing and knee clearance. These workflows have not been tested with the supplied archive.

 

Suitable Uses

Useful for a close-framed climbing moment, a character holding position beside an obstacle or an adventure-game cutscene. The small changes in reach can add movement during a pause. Supply the wall, grip placement and transitions into or out of the posture separately, then review the camera against those contacts.

 

What's Included

Attached archive: Climbed the wall_1.zip. The listing identifies FBX animation; archive contents have not been inspected. Walls, character models, grip targets, sound and climbing controllers are not confirmed as included.

 

Tags

Climbed the Wall_1, overhead reach, lifted-knee pose, climbing-style hold, obstacle staging, adventure character, cinematic movement, FBX

Climbed the Wall_1

US$1.00價格
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