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Animation Details

Cheering 3 moves from a forward-leaning, bent-knee stance into a taller overhead wave. The character starts with the feet spread apart and the elbows held back, then raises the torso while one arm travels upward. The opposite arm stays lower, leaving the raised hand as the main visual accent.

The waving hand alternates between an extended reach and a bent position above the head. Small torso leans accompany the arm changes while the legs remain spread. The character then lowers the arm, shifts sideways and bends forward into a deeper crouch. The rise, overhead passage and downward recovery create a clear reaction arc for an individual spectator.

 

Technical Specifications

Listed animation format: FBX. Motion category: standing-height cheering with an overhead wave and crouched recovery. Source frame rate, skeleton details, root motion and seamless loop behavior have not been independently confirmed.

 

Compatibility and Production Workflows

Blender's FBX import can support timing the rising gesture to a film celebration shot. For a game spectator or avatar, Unity Humanoid retargeting requires suitable rig mapping. Review the changing body height, shoulder reach and foot placement, then adjust transitions to surrounding actions. These workflows have not been asset-tested.

 

Suitable Uses

Stadium crowd moments, animated event audiences, sports-game celebrations and avatar reactions. The shift from a low posture to an overhead reach makes the motion useful for a spectator becoming visibly more animated during a scene.

 

What's Included

Attached download: Cheering 3.zip. The listing identifies FBX animation; archive contents have not been inspected. Inclusion of the displayed character, cheering audio, scene props or a native application project is unconfirmed.

 

Tags

Cheering 3 animation, overhead wave, rising spectator, crouched recovery, sports crowd, celebration gesture, avatar reaction, FBX

Cheering 3

US$1.00價格
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