Animation Details
Clapping the Chair shows a seated character making small downward and outward hand movements beside the torso. The figure begins with elbows bent and hands near the hips, then lowers the palms toward either side while the head turns. Subtle shoulder changes and repeated adjustments of hand height continue with the knees apart and feet low beneath them. The hands remain separated, and no chair is rendered in the preview.
Technical Specifications
Listed animation format: FBX. Source frame rate, rig structure, bone count, root motion and loop continuity remain unverified. Preview movement does not establish surface contact, prop behavior or the contents of the archive.
Compatibility and Production Workflows
For film adaptation, Blender or Maya offer FBX import paths for fitting the pose to your chair and refining the gesture. Unity Humanoid retargeting requires a valid Avatar and suitable bone mapping. Check seat height, elbow spacing and palm clearance against any armrests after transfer. These workflows have not been tested with this asset.
Suitable Uses
Use the seated performance for a character emphasizing a point, shifting attention during a meeting or reacting from a spectator seat. The small hand movements can support a medium shot without a large change in position. For a social avatar or game scene, establish the intended mood and any surface contact through your own staging.
What's Included
Attached archive: Clapping the chair.zip. The listing identifies FBX animation; archive contents have not been inspected. Chair models, character meshes, contact effects, audio and additional actor tracks are unconfirmed.
Tags
FBX animation, seated gesture, lowered palms, bent elbows, head turns, meeting scene, spectator reaction, social avatar, character performance.
top of page
US$1.00價格
bottom of page

















