Animation Details
Blocking Opponents Punch 4 shows a raised-hand reaction with a visible turn through the torso. Starting in a wide stance, the character lifts both palms toward the forehead and brings the forearms closer around the head.
The shoulders rotate into a more side-facing position while one knee bends further and the rear leg extends. The hands then lower slightly toward the face as the character rotates back toward the opening stance. The preview ends with the hands still raised. This is a solo cover-and-recovery movement; an opponent and the moment of any punch contact are not shown.
Technical Specifications
File format: FBX, according to the existing listing. Source frame rate, skeleton structure, root motion and seamless loop continuity remain unverified. The preview does not establish automatic blocking, collision detection or separate directional reaction clips.
Compatibility and Production Workflows
Maya or Blender FBX import can support cinematic staging of the turning body and raised forearms. For an Unreal Engine character, use an appropriate skeleton and review any retargeting. Check foot contact, knee placement and palm clearance during the side-facing pose. These production routes have not been tested with the supplied archive.
Suitable Uses
Suitable for a boxing-themed reaction shot, a staged confrontation or an action-game sequence that needs a character to turn while keeping the hands raised. Three-quarter framing can make the shoulder rotation and changing leg positions readable. Coordinate any opposing action separately to fit your scene.
What's Included
Attached archive: Blocking Opponents punch 4.zip. The listing identifies FBX animation; archive contents have not been inspected. Character models, gloves, opponent animation, impact effects and gameplay systems are not confirmed as included.
Tags
Blocking Opponents Punch 4, defensive turn, raised forearms, head cover, recovery stance, boxing scene, cinematic reaction, FBX animation
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US$1.00價格
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