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Animation Details

A standing blocking animation with open hands raised around the face. The character starts with the arms lower, then brings one palm beside the head and the other toward the chest before lifting both hands into a compact upper-body pose.

The palms and forearms change position around the cheeks and forehead while the head turns and tilts. Later, the torso dips and leans sideways before returning to a more centered raised-hand stance. The feet stay within a small area. The visible performance is a solo defensive gesture sequence; an incoming punch or physical contact is not shown.

 

Technical Specifications

File format: FBX, according to the existing listing. Source frame rate, skeleton details, root motion and loop continuity have not been independently confirmed. No contact detection, reaction timing system or complete boxing controller is established by the preview.

 

Compatibility and Production Workflows

For an Unreal Engine character, consider importing the FBX animation onto an appropriate skeleton, with retargeting where required. Check palm clearance around the head and chest, shoulder placement and foot contact. Author transitions and any opponent timing within your own sequence. This is a potential production workflow, not a tested guarantee for this archive.

 

Suitable Uses

Useful for a boxing-themed cinematic, a stylized defensive reaction or a character preparing for a staged confrontation. Close and medium shots can emphasize the shifting palms and head movement, while a wider view preserves the small torso dips and changes in balance.

 

What's Included

Attached archive: Blocking.zip. FBX animation is supported by the listing; archive contents have not been inspected. Opponent animation, boxing gloves, character models and impact effects are not confirmed as included.

 

Tags

blocking animation, raised hands, defensive gesture, head movement, torso lean, boxing scene, character reaction, FBX animation

Blocking

US$1.00價格
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