Animation Details
Blocking Opponents Punch 3 combines several upper-body reactions while keeping the hands near the face. From a wide, bent-knee stance, the character tilts the head and shoulders sideways, returns toward center and shifts into another lean with one elbow opening outward.
The forearms then draw closer in front of the head as the torso dips. Both hands ease back toward cheek level, and the character finishes in a raised-hand standing pose. Small changes in foot placement accompany the upper-body movement. The preview shows a solo defensive performance, with no visible opponent or confirmed punch contact.
Technical Specifications
File format: FBX, according to the existing listing. Source frame rate, skeleton configuration, root motion and loop continuity have not been independently verified. The preview does not establish separate reaction clips or a system that selects them in response to gameplay.
Compatibility and Production Workflows
Blender or Maya FBX import can support staging the changes in head and shoulder position for a cinematic shot. For Unreal Engine, use an appropriate skeleton and retarget where required. Check forearm clearance, the sideways leans and the widened foot positions after adaptation. These workflows have not been tested with the supplied archive.
Suitable Uses
Useful for a boxing-themed exchange, a character bracing through a staged confrontation or a defensive passage in an action-game sequence. The successive leans and covered pose give editors several moments to coordinate with separately animated opposing action, camera cuts or sound cues.
What's Included
Attached archive: Blocking Opponents punch 3.zip. The listing identifies FBX animation; archive contents have not been inspected. Opponent tracks, character models, gloves, sound effects and collision logic are not confirmed as included.
Tags
Blocking Opponents Punch 3, defensive animation, sideways lean, raised hands, head cover, boxing scene, cinematic reaction, FBX animation
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US$1.00價格
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