Animation Details
Blocking Opponents Punch 2 shows a compact defensive reaction from an existing raised-hand stance. The character stands with the feet apart and knees slightly bent, holding one palm near the cheek and the other upright beside the head.
Both hands draw higher around the forehead as the head bows and the torso lowers. The shoulders settle forward briefly, then the character rises toward the opening posture with the hands still raised. The motion stays within a small standing area. It is a solo cover-and-recovery performance; the preview does not show another character, a travelling punch or an impact event.
Technical Specifications
File format: FBX, according to the existing listing. Source frame rate, skeleton configuration, root motion and seamless looping remain unverified. The visible return toward the starting pose does not confirm loop continuity in the source asset.
Compatibility and Production Workflows
Blender or Maya can provide an FBX workflow for a cinematic character reaction. For Unity integration, use a suitably configured Humanoid Avatar and check the retargeted result. Inspect hand clearance at the forehead, knee bend and floor contact, then build any transitions to surrounding actions. These workflows have not been tested with this archive.
Suitable Uses
Useful for a boxing-themed cutscene, a guarded character reacting during a staged confrontation or an action-game animation sequence. The raised-hand entry and recovery can support editing between related defensive poses. An opponent's motion, camera shake or impact sound can be staged separately to establish the scene's context.
What's Included
Attached archive: Blocking Opponents punch 2.zip. FBX animation is listing-supported; archive contents have not been inspected. Character models, gloves, opponent tracks, sound effects and interaction logic are not confirmed as included.
Tags
Blocking Opponents Punch 2, defensive cover, raised-hand reaction, bowed head, recovery motion, boxing scene, FBX animation
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US$1.00價格
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