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Animation Details

Attacking the enemy's 4 moves from a standing crouch into a higher aiming-style pose, then returns lower. The preview begins with both feet planted, knees bent and the hands close to the waist. The character straightens while lifting the hands toward face height, bringing the head into line with the forward-held arms.

The higher pose is maintained with small upper-body adjustments. The hands then come inward and down before the knees bend and the torso inclines again. The sequence ends in a compact standing crouch rather than a knee-down position. The visible action is the coordinated change in body height and hand placement, without demonstrated enemy contact or firing.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: standing crouch-to-aiming-style transition and lowered return. Source frame rate, rig configuration, root-motion implementation and seamless-loop suitability have not been independently confirmed.

 

Compatibility and Production Workflows

Blender's FBX import can support checking planted-foot contact and the changing knee bend on your character. Review wrist alignment and shoulder clearance as the hands rise. A Unity humanoid workflow needs a suitable Humanoid Avatar and independently authored state transitions; these routes have not been asset-tested.

 

Suitable Uses

Action-character stance presentations, cinematic readiness moments and game scenes requiring a height change without a kneeling transition. The stable footprint can suit fixed camera framing, while the held higher pose gives room for your own dialogue, camera move or subsequent action.

 

What's Included

Attached download: Attacking the enemy's 4.zip. The listing identifies FBX animation. Archive contents have not been independently inspected; weapon geometry, enemies, effects, sound and gameplay-controller logic are unconfirmed.

 

Tags

standing crouch action 4 animation, raised aiming-style pose, hand-lowering return, planted-foot transition, cinematic readiness, character stance motion, FBX

Attacking the enemy's 4

US$1.00價格
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