Animation Details
Attacking the enemy's 2 begins in a folded one-knee posture, with the head lowered and the hands held close to the body. The character lifts the head and brings both hands toward face height while rising. The feet open into a wide standing stance with the arms maintained in a forward aiming-style arrangement.
After holding the higher pose, the hands lower across the torso and the knees bend again. The character returns to a compact kneeling shape with a downward-facing head. The sequence provides a low-to-high-to-low change in posture; it does not clearly show an enemy interaction, melee contact or gunfire.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: folded kneeling start, raised-hand standing hold and kneeling recovery. Source frame rate, rig configuration, root-motion implementation and seamless-loop behavior have not been independently confirmed.
Compatibility and Production Workflows
Cinema 4D's FBX animation import can support framing the rise without losing the hands or knee placement. Check your character's proportions, floor contact and prop alignment through the height change after retargeting. This workflow has not been asset-tested, and any interaction events or follow-on action require separate setup.
Suitable Uses
Action-character presentations, cinematic stance changes and game scenes moving between low waiting poses and a more upright moment of attention. The clear return to a folded posture can support a reaction cut, a scene pause or a separately authored continuation.
What's Included
Attached download: Attacking the enemy's 2.zip. The listing identifies FBX animation. Archive contents have not been independently inspected; weapon geometry, enemies, sound, effects and gameplay-controller behavior are unconfirmed.
Tags
kneeling action 2 animation, folded posture, standing aiming-style pose, hand-lowering transition, low-stance recovery, cinematic character presentation, FBX
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US$1.00價格
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