Animation Details
Attacking the enemy's 1 shows a kneeling character raising the hands into an aiming-style pose while standing, then lowering again. The preview opens on one knee, with the opposite foot planted and the hands near the torso. Small head turns and hand adjustments precede the larger change in posture.
The hands rise toward face height as the character pushes up into a wide standing stance. The forward-held arm arrangement remains through a short held section before the hands draw lower and the body returns to kneeling. The preview closes with the head inclined and the hands close to the body. This is a stance-and-pose transition, without a clearly visible strike or firing event.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: kneeling preparation, standing aiming-style hold and lowered return. Source frame rate, skeleton details, root-motion implementation and seamless-loop suitability have not been independently confirmed.
Compatibility and Production Workflows
MotionBuilder offers an FBX retargeting route after suitable source and target characterization. Review knee contact, foot spacing and wrist alignment as the body changes height. An Unreal setup requires an appropriate skeleton and separately authored stance transitions; these routes have not been asset-tested.
Suitable Uses
Character stance showcases, action-game cinematics and scene blocking that changes from low preparation to a higher held pose. The opening head movement can establish attention before the rise, while the return to kneeling provides a quieter endpoint for an edit.
What's Included
Attached download: Attacking the enemy's 1.zip. The listing identifies FBX animation. Archive contents have not been independently inspected; weapon models, enemies, effects, audio and combat-controller logic are unconfirmed.
Tags
kneeling action 1 animation, standing aiming-style hold, raised-hand transition, kneeling return, character stance showcase, cinematic motion, FBX
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US$1.00價格
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