Animation Details
Asking to Come pairs a brief beckoning-style arm sweep with repeated small steps and changes of stance. The preview begins with the head slightly lowered and the hands near the sides. The character shifts position, then raises one arm across the front of the upper body at approximately shoulder height.
The hand sweeps across before the arm lowers again. The character continues stepping, briefly crossing the feet and moving between narrow and wider stances, with small head tilts and body leans. The gesture is a short accent within a longer repositioning performance; the preview does not show continuous finger-curl beckoning or a sustained overhead wave.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: cross-body invitation gesture with short steps and posture shifts. Source frame rate, skeleton structure, root-motion implementation and seamless-loop behavior have not been independently confirmed.
Compatibility and Production Workflows
Blender's FBX import can support checking the sweeping hand path and crossed-foot moments on your character. For a Unity interaction scene, configure a suitable Humanoid Avatar and build the response or follow behavior separately. Review floor contact and the transition out of the gesture; these routes have not been asset-tested.
Suitable Uses
Character invitations, story-game guidance cues, animated calls to approach and dialogue scenes with restless footwork. Place your camera where the cross-body sweep remains readable, and use scene context to establish who is being invited and where they should move.
What's Included
Attached download: Asking to come.zip. The listing identifies FBX animation. Archive contents have not been independently inspected; voice cues, lip-sync, responding characters and interaction-controller logic are unconfirmed.
Tags
asking to come animation, beckoning-style arm sweep, character invitation, stepping gesture, story-game guidance cue, conversational motion, FBX
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US$1.00價格
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