Animation Details
Aims the gun and walking crouched combines a raised aiming pose with a deep forward bend and low walking passage. The preview begins upright with the hands near chest height. The torso then folds forward, the knees bend and the hands lower ahead of the body as the character starts stepping.
The crouched section keeps the head and shoulders low while the legs alternate beneath the body. Later, the character rises, carries the hands lower beside the torso and changes facing during further steps. The sequence finishes more upright with the hands gathered forward again. This gives the clip a useful progression through aim, lowered movement and recovery.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: aim-to-crouch transition, low walking and upright recovery. Source frame rate, skeleton details, root-motion path and seamless-loop suitability have not been confirmed.
Compatibility and Production Workflows
Maya FBX import can support checking the lowered torso against your scene's set pieces and camera framing. Unity humanoid workflows require a correctly configured Humanoid Avatar. Review knee compression, hand-height changes and alignment with your separately added gun prop; these workflows have not been tested with this asset.
Suitable Uses
Crouch-walking character studies, stealth-game animation prototypes, ducking movement shots and action-scene transitions. The change in body height can provide a clear visual beat when a character moves through a low-framed part of the scene and straightens afterward.
What's Included
Attached download: Aims the gun and walking crouched.zip. Internal archive contents have not been inspected.
Tags
gun crouch-walk animation, aim-to-crouch transition, low walking, upright recovery, stealth-game movement, character locomotion, FBX animation
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US$1.00價格
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