Animation Details
Aims the gun and speed walking_1 moves from a low aiming pose through a walking passage and back into a lowered stance. The preview starts with one knee near the ground, the opposite foot ahead and the hands raised close to the face. The character rises into a longer step while maintaining a forward-inclined torso.
During the following strides, the arms lower closer to the chest and the knees remain bent. The body then drops again, returning to a one-knee position as the hands lift back into the aiming arrangement. This creates a clearly shaped movement passage between low poses, with the rise and descent providing useful transition beats.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: kneeling aim, bent-knee walking and return to a low aim. Source frame rate, skeleton details, root-motion path and seamless-loop suitability have not been confirmed.
Compatibility and Production Workflows
MotionBuilder offers an FBX retargeting route after suitable source and target characterization. Unreal Engine use requires an appropriate skeleton. Check knee contact at both ends, stride clearance and alignment with your separately added gun prop across the hand-height changes; these workflows have not been asset-tested.
Suitable Uses
Scripted movement between low poses, action-game transition studies, character repositioning cutscenes and side-view cinematic blocking. The longer step after the initial rise can establish motion before the final descent closes the sequence.
What's Included
Attached download: Aims the gun and speed walking _1.zip. Internal archive contents have not been inspected.
Tags
gun speed-walking animation, kneel-to-walk transition, return to kneeling, low aiming pose, character locomotion, FBX animation
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US$1.00價格
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