Animation Details
Aiming with the bow,he was going back is a bow-aiming movement animation with a sustained archery pose and alternating backward-style steps. The preview shows one arm extended sideways at shoulder height while the opposite elbow bends and the hand settles near the head. The gaze follows the extended arm.
The legs lift and reposition in turn, briefly crossing beneath the body as the weight changes sides. Small rises and dips pass through the hips while the broad arm shape remains consistent. This gives an archer character a distinct moving silhouette, with the extended arm and bent opposite elbow staying readable throughout the footwork.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: bow-aiming backward movement with alternating and crossing steps. Source frame rate, skeleton details, root-motion direction and seamless-loop suitability have not been confirmed.
Compatibility and Production Workflows
Unity humanoid workflows require a correctly configured Humanoid Avatar when evaluating the movement on an archer character. MotionBuilder offers an FBX retargeting route after suitable characterization. Check hand-to-face spacing, extended-arm alignment and contact with your separately added bow prop; these workflows have not been asset-tested.
Suitable Uses
Fantasy archer movement, medieval-adventure cinematics, backing-away character shots and ranged-hero animation studies. The steady archery silhouette can help preserve the character's focus while the lower body carries the scene into a new position.
What's Included
Attached download: Aiming with the bow,he was going back.zip. Internal archive contents have not been inspected.
Tags
bow aiming animation, archery backward movement, archer locomotion, crossing steps, fantasy character animation, FBX animation
top of page
US$1.00價格
bottom of page

















