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Animation Details

Aiming and firing is a standing aiming-and-firing animation built around a rising arm line and a backward upper-body lean. The preview begins with the feet spread, knees bent and hands arranged ahead of the torso. The arms gradually lift while the chest angles farther back and the head follows the changing hand position.

After reaching the higher pose, the hands lower and the body settles toward its earlier stance. The feet remain broadly planted through the visible action. This gives the performance a clear build, peak and return that can be staged as a firing beat within a cinematic action sequence.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: wide-stance upper-body action with raised arms and backward lean. Source frame rate, skeleton details, root-motion behavior and loop boundaries have not been confirmed.

 

Compatibility and Production Workflows

Blender FBX import can support examining the arm-height change and adapting the silhouette to a target character. Unreal Engine use requires an appropriate skeleton. Check hand spacing, shoulder range and alignment with your separately added weapon prop or effects; these workflows have not been tested with this asset.

 

Suitable Uses

Stylized firing sequences, action cinematics, effects-timing previs and character-focused dramatic shots. The highest arm position and deepest torso lean offer a visible peak for coordinating your scene's emphasis before the body returns to its lower arrangement.

 

What's Included

Attached download: Aiming and firing.zip. Internal archive contents have not been inspected.

 

Tags

aiming and firing animation, weapon action, backward lean, wide stance, cinematic movement, effects previs, FBX animation

Aiming and firing

US$1.00價格
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