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High-quality motion capture animation featuring a character standing in an idle position and then stepping backward. This animation captures realistic idle posture, controlled backward movement, and natural body balance during the transition. The motion reflects cautious retreat behavior, subtle body adjustments, and coordinated footwork, making it ideal for tactical gameplay, NPC reactions, and cinematic scenes.

Technical Specifications

• File Format: FBX
• Frame Rate: 30 FPS
• Bones/Joints: 65 (Standard humanoid rig)
• Motion Type: Idle transition / step-back movement animation
• Root Motion: Available (if applicable)
• File Size: Optimized for game use

Compatibility

✓ Unity
✓ Unreal Engine
✓ Blender
✓ Maya
✓ 3ds Max
✓ MotionBuilder
✓ Any software supporting FBX format

Perfect For

• Tactical shooter games
• NPC reaction behavior
• Guard or patrol animations
• Character interaction scenes
• Cinematic storytelling moments
• Game-ready character animation sets

Animation Details

Animation Details: This animation captures a character standing idle and then stepping backward with controlled movement. The motion includes natural posture adjustments, balanced backward steps, and subtle body coordination that reflects cautious retreat behavior. The motion capture performance provides believable character movement suitable for immersive gameplay and cinematic storytelling.

What’s Included

• FBX file (Universal game engine format)
• Full commercial use license
• Instant download after purchase
• Lifetime access to files
• Free updates if animation is improved

Usage Rights

• Commercial license included
• Use in unlimited games, projects, films, and applications without additional fees

Tags

• idle step back animation
• retreat movement animation
• npc reaction animation
• tactical movement animation
• motion capture animation
• mocap animation fbx
• unreal engine animation
• unity animation
• game ready animation
• cinematic character animation

Stand idle and going back

$1.00Price
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