top of page

Animation Details

Sits on knees and takes aim with gun 01 includes a running lead-in, a broad balance adjustment and a recovered kneeling aim. The preview begins with forward-inclined steps that open into longer strides. The arms sweep away from the body as the stance widens, then gather into a raised aiming arrangement while the knees bend.

The character subsequently leans far to one side, reaches a hand toward the ground and extends a leg outward. The body regathers from this low braced position into a one-knee pose with the hands raised ahead. This gives the sequence an expressive interruption and recovery before its final aiming shape.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: running approach, low aiming transition, sideward brace and kneeling recovery. Source frame rate, skeleton details, root-motion path and loop boundaries have not been confirmed.

 

Compatibility and Production Workflows

Maya FBX import can support checking the lateral leg extension and hand-to-floor reach against your set. Unreal Engine use requires an appropriate skeleton. Review the body's ground clearance and alignment with your separately added gun prop during recovery; these workflows have not been asset-tested.

 

Suitable Uses

Interrupted action arrivals, balance-loss recovery shots, dynamic run-to-kneel transitions and character movement studies. The wide sideward brace can create a clear change in silhouette before the compact kneeling finish restores the character's focus.

 

What's Included

Attached download: Sits on knees and takes aim with gun 01.zip. Internal archive contents have not been inspected.

 

Tags

running-to-kneeling animation, sideward brace, balance recovery, ground-reaching gesture, kneeling gun aim, dynamic character movement, FBX animation

Sits on knees and takes aim with gun 01

$1.00Price
    bottom of page