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Animation Details

Sits on knees and takes aim with gun includes a moving approach and a broad forward gesture before its kneeling aiming finish. The preview begins with running strides, one hand held near the torso and the opposite arm moving more freely. The character then opens the stance and bends forward.

An arm reaches out ahead as the shoulders dip, after which the hands gather into a raised aiming arrangement. The knees bend more deeply and the character settles with one knee close to the ground. This gives the sequence a distinct progression from travel, through a low reaching beat, into a held final pose.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: running approach, forward bend and reach, then kneeling aim. Source frame rate, skeleton details, root-motion path and seamless-loop suitability have not been confirmed.

 

Compatibility and Production Workflows

MotionBuilder offers an FBX retargeting route after suitable source and target characterization. Maya FBX import can support framing the reaching gesture and checking the descent into the final pose. Review knee contact and alignment with your separately added gun prop; these workflows have not been asset-tested.

 

Suitable Uses

Running-to-kneeling transitions, action-character arrivals, scripted repositioning and multi-beat cinematic blocking. The forward reach creates an intermediate gesture that can separate the approach from the more compact kneeling aim.

 

What's Included

Attached download: Sits on knees and takes aim with gun.zip. Internal archive contents have not been inspected.

 

Tags

run-to-kneel animation, kneeling gun aim, forward-reaching gesture, character arrival, lowered stance transition, action cinematic, FBX animation

Sits on knees and takes aim with gun

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