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Animation Details

Lying down and aim is a standing-to-prone animation with a short approach and a hand-supported descent. The preview begins upright, then shows the character stepping forward, bending the knees and reaching toward the floor. The hands take a supporting position as the torso lowers and the legs extend behind the body.

Once close to the ground, the character reaches forward and gathers the arms into a prone aiming arrangement. The head remains lifted while the forearms support the upper body and the legs settle into the longer silhouette. This gives the sequence a clear progression from walking height to a sustained floor-level pose.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: standing approach, supported descent and prone aiming hold. Source frame rate, skeleton details, root-motion path and seamless-loop suitability have not been confirmed.

 

Compatibility and Production Workflows

Blender FBX import can support checking the hand, knee and forearm contacts against your scene floor. Unreal Engine use requires an appropriate skeleton. Review the extended-leg clearance and final hand alignment with your separately added weapon prop; these workflows have not been tested with this asset.

 

Suitable Uses

Standing-to-prone cutscenes, character stance-change prototypes, ground-level aiming shots and action-scene blocking. The complete descent lets a camera follow the character from full standing height into a lower composition without skipping the supporting hand movement.

 

What's Included

Attached download: Lying down and aim.zip. Internal archive contents have not been inspected.

 

Tags

standing-to-prone animation, supported descent, prone aiming, floor-level character pose, stance transition, cinematic blocking, FBX animation

Lying down and aim

$1.00Price
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