Animation Details
Connect a raised-arm jump with a low landing and a return to running. Jump & run shows a single figure taking short steps before lifting both arms outward, with one forearm crossing in front of the face. The knees fold as the body rises, then the torso dips deeply and one hand lowers toward the feet. The figure straightens, adjusts its stance and resumes alternating running strides. A blue hand-linked guide changes angle with the arm. The changing body height gives the passage a distinct jump, recovery and running progression.
Technical Specifications
The listing identifies FBX and BVH formats and names Jump & run.zip as the download. The archive has not been inspected. Asset duration, frame rate, skeleton configuration, file quantities, looping and root-motion behavior remain unverified.
Compatibility and Production Workflows
Use an import and retargeting route supported by your animation tools; compatibility is untested. Review the knee bend, low hand position and foot placement through the landing. Check shoulder clearance as the arms spread, then assess how the recovery steps connect with your character's running state. Align any separately supplied prop to the moving hand after retargeting.
Suitable Uses
Consider the motion for a fictional pursuit, a traversal sequence or action-scene previsualization. The low recovery creates a clear change of pace between the airborne pose and subsequent strides. Camera framing can emphasize the vertical movement or the return to locomotion. Evaluate the passage against your scene's available space and required pacing.
What's Included
The named ZIP is the listing's download, with FBX and BVH identified in its description. Archive contents and clip count remain unconfirmed. The preview character, hand-linked guide, props, environment and effects are not verified as included.
Tags
jump and run, raised arms, low landing, recovery steps, alternating strides, character traversal, locomotion study
top of page
$1.00Price
bottom of page

















