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Animation Details

Introduce a broad upper-body reaction from a low aiming stance. Injured by bullet shot_6 begins with a single figure on one knee and both hands held forward. One arm rises above the head, then bends toward the face as the torso bows. The body shifts sideways and the forward leg reaches farther out while the shoulders remain low. During recovery, the raised arm sweeps outward and back before returning toward the front. The figure resumes a compact kneeling pose. A thin guide remains visible ahead of the hands; the preview shows no finished weapon model or visible impact.

 

Technical Specifications

The catalog identifies FBX and BVH animation formats for Injured by bullet shot_6.zip. These are listing statements rather than inspected archive contents. Duration, frame rate, skeleton structure, looping and root-motion behavior have not been verified from the files.

 

Compatibility and Production Workflows

Use an import and retargeting route supported by your animation tools; compatibility is untested. Check the raised hand's clearance around the head, the sideways leg extension and the return to the low stance. Match any separately supplied prop to the changing hand positions and review transitions into neighboring actions.

 

Suitable Uses

Consider the movement for a fictional, nongraphic action sequence, a character reaction study or cinematic previsualization. The overhead gesture and outward arm sweep create a broad silhouette through the bend and recovery. A camera showing the feet as well as the shoulders can preserve the sideways shift within the shot.

 

What's Included

The named ZIP is the listing's download, with FBX and BVH formats attributed to the catalog. Archive contents and clip count remain uninspected. The preview character, guide, weapon model, environment and effects are not verified as included.

 

Tags

kneeling reaction, raised arm, forward bend, sideways shift, arm sweep, low stance, fictional action

Injured by bullet shot_6

$1.00Price
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