Animation Details
Build a fictional reaction around small changes in a standing pose. Injured by Bullet Shot 26 shows a single figure with feet apart, knees bent and hands held near the waist. The torso leans and turns as the head angles with the shoulders. One elbow draws outward while the hands shift around a visible hand-linked guide, changing its orientation across the lower torso. The body moves back toward a more upright position between these changes. The preview keeps the reaction centered on the shoulders, arms and waist.
Technical Specifications
The listing identifies FBX animation format and names Injured by bullet shot_26.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.
Compatibility and Production Workflows
Use an import and retargeting route supported by your animation tools; compatibility is untested. Check the torso lean, shoulder rotation and changing distance between the hands on your rig. Review a separately supplied prop against the wrist positions. Prepare transitions around the standing posture and assess the feet and knee bends after retargeting.
Suitable Uses
Consider the motion for a nongraphic character reaction, fictional action scene or previsualized response to an off-screen event. Framing the upper body with the stance visible can help communicate the shift in balance. Compare its contained movement with the surrounding performance before choosing where it fits within a longer sequence.
What's Included
The named ZIP is the listing's download, and FBX is the stated animation format. Archive contents and clip count remain uninspected here. The preview character, hand-linked guide, gun model, environment and effects are not verified as included.
Tags
standing reaction, torso lean, shoulder turn, waist-level hands, bent-knee stance, fictional action, character response, reaction previsualization
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