Animation Details
Add a brief upper-body disruption to a fictional action sequence. Injured by bullet shot_21 shows a single figure in a wide stance, with bent elbows and the hands held near the waist. The head tips, the torso bends and turns, and the arms briefly reach farther across the front of the body before returning to the compact starting position. Small shoulder and hand adjustments continue between the larger gestures. The title provides the bullet-impact scenario; the visible movement is a nongraphic performed reaction. A hand-linked guide appears in the preview.
Technical Specifications
Catalog descriptions for this download list FBX and BVH formats and name Injured by bullet shot_21.zip. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the archive.
Compatibility and Production Workflows
Use an import and retargeting route supported by your animation tools; compatibility is untested. Review the bent-knee stance, torso rotation and hand spacing on your character. Check wrist alignment with any separately supplied prop and refine the connections to your surrounding poses. Assess foot contact after retargeting.
Suitable Uses
Consider this motion for fictional action previsualization, a stylized character response or an interrupted standing pose. The brief outward arm movement gives the upper body a readable change in silhouette. Choose camera framing that keeps the hands visible, and compare the gesture with the pacing required for your scene.
What's Included
The named ZIP is the listing's download. FBX and BVH are catalog-stated formats, while archive contents and clip count remain uninspected here. The preview character, hand-linked guide, weapon model, environment and effects are not verified as included.
Tags
standing reaction, wide stance, torso turn, head dip, outward arm gesture, carried-prop posture, fictional action, character animation
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