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Animation Details

Stage a brief standing reaction with a raised knee and a changing arm position. Injured by Bullet Shot 18 shows a figure starting with the feet apart, knees bent and hands near the waist. The upper body turns as the hands extend outward and rise across the chest. One knee lifts while the opposite leg supports the body. The lifted foot then lowers, the arms draw inward and the figure settles into the opening stance. The visible hand-linked guide changes angle with the arms; a finished weapon model is not established by the preview.

 

Technical Specifications

The listing identifies FBX animation format and names Injured by bullet shot_18.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.

 

Compatibility and Production Workflows

Use an import and retargeting route supported by your animation tools; compatibility is untested. Review the supporting foot, knee lift and changes in shoulder direction after retargeting. Check any separately supplied prop against the moving hands. Prepare transitions around the reaction so its raised-leg balance and return fit the surrounding performance.

 

Suitable Uses

Consider the motion for a fictional action scene, a nongraphic character reaction or game-sequence previsualization. The raised knee and outward arm movement provide a readable change from the opening stance. Frame the full body when the balance shift matters, or assess a closer view for the turning shoulders and hands.

 

What's Included

The named ZIP is the listing's download, and FBX is the stated format. Archive contents and clip count remain uninspected here. The preview character, hand-linked guide, weapon model, environment and effects are not verified as included.

 

Tags

standing reaction, knee lift, bent-knee stance, arm extension, torso turn, fictional action, character movement

Injured by bullet shot_18

$1.00Price
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