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Animation Details

Build a fictional reaction around a forward bend and a short adjusting step. Injured by Bullet Shot 16 begins with one figure in a wide stance, hands held near the waist. The arms reach forward and across the body as the shoulders turn and the torso lowers. The knees bend, a foot shifts, and the head follows the downward movement. The figure then straightens and brings the hands back toward the starting position. A green guide remains visible near the hands. The staged movement does not establish an impact point or a medical outcome.

 

Technical Specifications

The listing identifies FBX animation data and names Injured by bullet shot_16.zip as the download. Archive contents, asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.

 

Compatibility and Production Workflows

Choose an import and retargeting route supported by your animation tools; compatibility is untested. Review the forward reach, torso bend and knee positions on your target rig. Check foot contacts through the short step and the return to standing. Prepare transitions for the poses before and after the reaction.

 

Suitable Uses

Consider the sequence for fictional action scenes, gameplay reaction studies or cinematic previsualization. Its downward reach and changing leg position can provide a readable interruption to a standing pose. Compare the preview with your intended camera angle so the hand movement and forward bend remain clear within the scene.

 

What's Included

The named ZIP is the listing's download, with FBX identified in its description. Archive contents and clip count remain uninspected here. The preview character, hand-linked guide, any finished weapon model, environment and effects are not verified as included.

 

Tags

fictional hit reaction, forward bend, reaching arms, short step, standing recovery, character animation, action previsualization

Injured by bullet shot_16

$1.00Price
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