Animation Details
Shape an action beat around a run that resolves into a low kneeling pose. Hold the weapon and run to sit on the cover shows the hands initially gathered near the waist around a visible guide. The character takes alternating strides, turns through a side-facing orientation and bends the knees as the steps shorten. One knee lowers toward the ground while the opposite leg remains raised in front. The torso leans over this uneven stance and settles with the hands low. No raised surface or cover object is visible beneath or beside the character.
Technical Specifications
The listing identifies FBX animation format and names Hold the weapon and run to sit on the cover.zip as the download. Duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the archive.
Compatibility and Production Workflows
Choose an import and retargeting route supported by your animation tools; compatibility is untested. Review the turning strides, knee contact and final weight distribution on your character. Check hand placement against any separately supplied prop. Align your scene's floor and scenery with the low finish before preparing transitions to subsequent poses.
Suitable Uses
Consider the motion for fictional cover choreography, a run-to-kneel transition or action-scene previsualization. The visible change in orientation and body height creates a useful shift between movement and a held position. Frame the final leg arrangement clearly when the story depends on the character lowering close to the ground.
What's Included
The named ZIP is the listing's download, with FBX stated as the animation format. Archive contents and clip count remain uninspected. The preview character, hand-linked guide, weapon model, cover scenery, environment and effects are not verified as included.
Tags
run to kneel, lowered knee, raised-knee pose, turning strides, carried-prop motion, fictional cover choreography
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