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Animation Details

Shape a fictional reaction around an upper-body turn, knee lift and forward bend. Hold the weapon and injured by bullet shot_3 begins with the hands forward in a staggered stance. An elbow draws outward as one hand moves toward the torso, then the head and shoulders drop. A knee lifts while the body folds, and one arm reaches down beside the bent legs. The figure rises, brings the hands forward and settles back toward the opening posture. A hand-linked guide follows the upper-body movement; a finished weapon, visible projectile or wound is not established by the preview.

 

Technical Specifications

The listing identifies FBX animation format and names Hold the weapon and injured by bullet shot_3.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.

 

Compatibility and Production Workflows

Use an import and retargeting route supported by your animation tools; compatibility is untested. Check the lifted knee, lowered hand and torso bend for clearance on your character. Review foot contact during recovery. Fit any separately supplied prop to the moving hands and prepare transitions into and out of the staggered stance.

 

Suitable Uses

Consider this performance for a fictional body reaction, interrupted character action or movement previsualization. The lowered arm and raised knee create a compact shape before the figure opens out again. Compare this sequence with your camera framing and surrounding animation to keep the posture changes legible.

 

What's Included

The named ZIP is the listing's download, and FBX is the stated animation format. Archive contents and clip count remain uninspected here. The preview character, guide, weapon model, projectiles, environment and effects are not verified as included.

 

Tags

fictional reaction, knee lift, forward bend, lowered hand, torso turn, staggered stance, carried-prop movement

Hold the weapon and injured by bullet shot_3

$1.00Price
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