Animation Details
Use a forward fold and head-level hand movement for a fictional character reaction. Hold the weapon and injured by bullet shot_1 opens with the figure holding both hands forward and the feet staggered. The head and shoulders drop as the torso bends, and a hand rises close to the side of the head. The knees flex while the body remains hunched, with the other arm held forward near the moving guide. The figure gradually straightens and returns the hands toward the opening posture. A visible projectile, wound or finished weapon is not established by the preview.
Technical Specifications
The listing identifies FBX animation format and names Hold the weapon and injured by bullet shot_1.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.
Compatibility and Production Workflows
Use an import and retargeting route supported by your animation tools; compatibility is untested. Check the bent spine, head clearance and hand spacing through the folded posture. Review the knees and feet as the figure rises. Fit any separately supplied prop to the hand motion and prepare entry and exit transitions.
Suitable Uses
Consider this performance for a fictional flinch, a moment of guarded body language or action-scene previsualization. The lowered head and compact torso give the reaction a readable silhouette from the side. Compare its bend and recovery with your character's proportions and the surrounding shot before integration.
What's Included
The named ZIP is the listing's download, and FBX is the stated animation format. Archive contents and clip count remain uninspected here. The preview character, guide, weapon model, projectiles, environment and effects are not verified as included.
Tags
forward fold, head-level hand, bent knees, fictional flinch, hunched posture, carried-prop reaction, standing recovery
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$1.00Price
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