Animation Details
Stage a turn, a walking passage and a compact jump with the hands held together in front of the body. Hold the gun turn to right walk and jump_1 opens with raised forearms, then changes facing and brings the hands farther forward. The knees draw upward during the jump before the legs extend toward a landing. Stepping continues as the character turns through rear and side views. The arms remain bent while their angle changes with the torso. A hand-linked guide is visible; a finished gun model is not established.
Technical Specifications
The listing names FBX and BVH formats and identifies Hold the gun turn to right walk and jump_1.zip as the download. Archive contents, timing, skeleton setup, looping and root-motion behavior have not been verified from the files.
Compatibility and Production Workflows
Use an import and retargeting route supported by your animation tools; compatibility is untested. Check foot placement through the turn and jump, then review landing height on your chosen character. Align any separately supplied prop with the changing hand positions. Build transitions to your own idle or locomotion states separately.
Suitable Uses
Consider this performance for fictional action scenes, traversal previsualization or a character negotiating an obstacle during a turn. The combination of steps, knee tuck and changing facing offers several useful staging moments. Assess the entire passage against your camera position and scene layout.
What's Included
The named ZIP is the listing's download, and the listing states FBX and BVH formats. Archive contents and clip count remain uninspected. The preview character, hand-linked guide, gun model, environment and effects are not verified as included.
Tags
turning character, walk and jump, knee tuck, carried-prop posture, changing facing, fictional choreography, traversal sequence
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