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Animation Details

Build a turning travel passage that combines steps, a tucked jump and a forward-held prop pose. Hold the gun turn to left walk and jump begins with the hands raised near the upper body as the character changes facing direction. The arms extend forward while the knees bend, followed by a jump in which the legs fold underneath the torso. The body lengthens again, dips through a bent-knee recovery and continues with alternating steps. The upper body remains inclined toward the hands during much of the action. A hand-linked guide is visible; a finished gun model is not established by the preview.

 

Technical Specifications

The listing identifies FBX and BVH animation formats and names Hold the gun turn to left walk and jump.zip as the download. Duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.

 

Compatibility and Production Workflows

Choose an import and retargeting route supported by your animation tools; compatibility is untested. Review the turning steps, knee compression and landing contacts after retargeting. Match any separately supplied prop to the changing hand positions. Adjust scene placement and entry or exit transitions for the surrounding action.

 

Suitable Uses

Consider the motion for fictional character traversal, an action-scene storyboard or cinematic previsualization. The change from upright carrying to a forward reach gives the sequence a clear visual progression. Review the jump and continuing steps against the space and pacing of your shot.

 

What's Included

The named ZIP is the listing's download, with FBX and BVH stated as animation formats. Archive contents and clip count remain uninspected here. The preview character, hand-linked guide, gun model, environment and effects are not verified as included.

 

Tags

turning steps, tucked jump, forward-held prop, bent-knee recovery, character traversal, carried-prop motion, action previsualization

Hold the gun turn to left walk and jump

$1.00Price
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