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Animation Details

Build a staged prop-holding beat around a turn and a sustained lowered stance. Hold the gun opens with the character facing forward, knees bent and hands positioned across the front of the torso. Short steps turn the figure away from the viewer. The character remains back-facing for much of the preview, making small knee and weight adjustments before stepping around to face forward again. The hands stay near the front of the body through the sequence. Guide markers suggest the intended prop placement; a finished gun model is not established by the preview.

 

Technical Specifications

The listing identifies FBX and BVH animation formats and names Hold the gun.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.

 

Compatibility and Production Workflows

Use an import and retargeting route supported by your animation tools; compatibility is untested. Review the bent-knee stance, turning foot contacts and spacing between the hands after retargeting. If adding a separate prop, check its alignment through the front-facing and back-facing passages. Prepare transitions into and out of the held posture for your scene.

 

Suitable Uses

Consider the animation for a fictional character cutscene, a prop-holding performance study or previsualization of a standing turn. The extended back-facing passage gives a shot a sustained posture with small changes in body balance. Camera position and framing can emphasize either the turn or the quieter middle passage without implying a firing action.

 

What's Included

The named ZIP is described by the listing as containing FBX and BVH files. Archive contents and clip count remain uninspected here. The preview model, environment, guide markers, props and effects are not verified as included.

 

Tags

prop-holding pose, standing turn, bent-knee stance, weight shift, hand placement, fictional character, cinematic staging

Hold the gun

$1.00Price
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