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Animation Details

Create a staged reaction that drops into a kneel and recovers to standing. Hitting by bullet_7 opens with the feet apart, knees flexed and hands gathered near the waist. The chest pulls back as the arms rise, and the character lowers onto one knee with the other leg forward. The head and upper body then fold over the raised thigh while the hands descend. After holding this low position, the figure lifts the torso, rises through the legs and returns to a wide standing posture. The listing provides the bullet-hit context; the preview does not establish a specific wound, impact point or physical cause.

 

Technical Specifications

The listing identifies FBX as the animation format and names Hitting by bullet_7.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.

 

Compatibility and Production Workflows

Use an import and retargeting route supported by your animation tools; compatibility is untested. Review the planted foot, lowered knee and torso clearance throughout the kneeling passage. Check hand placement after adapting the motion to different proportions. Align the ground contact with your scene surface and create any required entrance or exit transitions separately.

 

Suitable Uses

Consider the motion for a fictional combat interruption, a scripted recovery moment or animation previsualization. The backward lean, low hold and return to standing offer distinct beats for camera planning. Leave room for the forward leg and upper-body fold when staging the character near scenery or other figures.

 

What's Included

The named ZIP is associated with an FBX format claim in the listing. Archive contents and clip count remain uninspected here. The preview model, point-and-line guides, props, environment and effects are not verified as included.

 

Tags

staged hit reaction, kneeling transition, torso fold, low hold, standing recovery, fictional combat, cinematic reaction

Hitting by bullet_7

$1.00Price
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